@dieter
Message Dieter Wolfram
16
likes
308
posts
Dark Knight
Archaedaemons
|
Post by Dieter Wolfram on Oct 9, 2017 8:07:20 GMT -5
Name: Dieter Alexander Wolfram Nickname: Sir Wolfram Age: Apparent: 18 Real Age: Unknown Gender: Male Job: Dark Knight / Clan Hunter Race: Archaedaemon Side: Darkness Home World: Ivalice Family: Mother: Deceased Father:Deceased Personality: Sir Wolfram is what some might refer to as a wallflower; ever-present yet seldom noticed. To those he’s sworn fealty to or befriended, he is known for his loyalty, unwavering patience and kind-hearted nature. He was further shaped by the benevolent actions of Lord Belias, frequently finding kindred souls among orphaned children, pickpockets and those with broken families. Due to his upbringing in constant conflict, he was conditioned to be the type of person to values strength and to cherish each moment; you never knew if it would be your last. When instructing someone in any manner, he is quite enthusiastic and frequently preaches the importance of the most minute detail; this particular trait has resulted in him being labelled as a perfectionist. Who could blame him though? After all, the skills that he teaches could very well be the difference between life and death on the battle field. His experience on the battlefield has transitioned into his abilities to mentor, prompting him to be quick-witted and versatile; never afraid to pursue an open avenue.
It is noted that Dieter is quite persistent, especially in his pursuits and endeavors of locating either Lord Belias’ or auracite. He is adamant on the fact that Lord Belias is out there somewhere, unable to truly accept that his Lord has been slain. This stubbornness translates well into his resiliency, especially given the fact that nearly his entire life has been one never-ending battlefield. Dieter is also quite curious and quite mischievous; these attributes coupled together often lead others to believe he is playful. Alas, Dieter is a man of many faces, only shedding away the mask when he’s entered a battlefield. Once he’s stepped onto the battlefield, he is capable of effortlessly cutting himself off from his emotion and grows cold and callused. Dieter truly believes that his entire essence is meant to serve and protect those he deems worthy, belittling the value and importance of his own life. On the battlefield, Dieter is easily described as berserker.
He bears an unquestionable distain for those who are weak, more so if they make no efforts to better themselves; improvement no matter how marginal is respectful in his eyes.
History: Among Ivalican astrologists subsists a belief; one’s fate is preordained, determined by the heavens and so-called gods. Twelve would rise to reverence beneath Lady Altima, The High Seraph; each of which held titles refleing their overwhelming might. These Twelve were blessed with a sought-out ability, the gift to cross between the veils that divided the Empyreal Plain and Ivalice. In time, these Twelve would come to be known by many names, Lucavi, Scions, and to many others the scourge of mankind. Dieter’s faith lies beneath their ranks, a lesser daemon destined to faithfully serve as a vassal.
Dieter Wolfram was born on the 2nd of the modern month of April during the Second Archaeodaemon’s War ; a strife following the death of their messiah, Altima. In the absence of their matriarch, they fell under the command of Hashmal, The Bringer of Order, whom would lead the remaining eleven Scions in their efforts to resurrect Altima. Alas, the Order Bringer’s attention was fixated solely on this cause and as such chaos erupted within the lower ranks. This chaos quickly evolved into a war, one fueled by desire to be deemed worthy to stand alongside one of the remaining Scion; their only chance of freedom.
In an effort to protect her child from harm, Lady Galetias’ willingly sacrificed herself. She’d imbued her pendant with nearly all of her life force to erect a powerful ward. Unfortunately, such unprecedented usage of magick was not without its’ own hidden ramification. In her haste, she’d committed Dieter to a two-decade long slumber; a curse wrought by a mother’s love and desperation. In one last ditch effort, she’d clutched at her heart as her body began to crystallize. Her alabaster flesh turned into a dark blue sapphire, one that sunk into Dieter’s slumbering form. By the time his father, Lord Ipos’ discovered the sudden influx of magick within the castle, he was too late to save his wife. He called upon his most trusted vassal, Sir Naberius, requesting protect his child in his stead.
His father crystallized himself, creating a physical representation of his eons of experience on the battlefield. It manifested itself as a rich ruby-red gem that sunk into his child’s chest alongside his wife’s sapphire. For the next decade, Dieter’s consciousness interacted with a specter of his mother. She provided him with a wealth of knowledge that ranged from their native tongue, how to cook, hunt, and trap. Her last moments were spent cradling her son, forever imprinting the memory of her deep sapphire blue eyes, her hoary hair, and how she’d smelt of vanilla and lilac.
Fortunately, Dieter wasn’t left in solitude as now his father’s spirited materialized to teach Dieter about the Art of War and the way of the sword. Centuries ticked by in what felt like a tortuous eternity. Each day was endless training drills and lessons of leadership. Their time grew short and his last memory of his father is standing above him, his blade pressed lightly to his neck; he’d bested him once in their entire century together. Upon awakening from his slumber, he was greeted by Sir Naberius whom was already on a knee. Sir Naberius would accompany Dieter for quite some time, until he’d sacrificed his life to protect Dieter from a group of daemons.
For the first time ever, Dieter found himself alone with nothing but his sword by his side. This marked Dieter’s first steps towards becoming a Dark Knight . For what felt like an eternity, he’d found himself locked in countless bouts, ones that ended with Dieter absorbing the crystalline remains of his foes; it instilled him with more knowledge of the world around them. Strangely enough, he never felt fear on the battlefield instead he felt a sense of serenity. This would change the day that he met Belias the Gigas.
The Scion had returned to Empyreal Plain in the guise of a simple archaeodaemon. A rogue clan of lesser daemon had decided to attack the lone archaeodaemon, not realizing that they were attacking one of the Scion. Dieter witnessed this lone creature turn into a hulking giant that tore the ground asunder, his flames reducing those who opposed him to nothing more than ash scattered by the wind. The man before him was truly death incarnate, effortlessly snuffing out the life of those who dared to oppose him. Dieter understanding that even if he’d lived for a thousand years would be nothing more than a speck of dust to this creature. This thought alone caused his knees to buckle forcing him to his knees. The Gigas saw this and approached the knelt Dieter. He cupped Dieter’s face in between of his fingers forcefully craning his head upwards.
Dieter’s emerald eyes remained fixated to the ground, understanding he was unworthy to gaze upon such a being. This creature had to be one of the Scions’ that his mother and father had spoken of. The beast had chuckled to itself, it saw that Dieter could be obedient, a useful tool for its endeavors in Ivalice. It figure began to shrink down to that of a normal Hume, one by the name of Vellius, the Warlock. He’d informed Dieter that he now belonged to him, that he’d become his sword and shield, that his life was no longer his own and that he was only allowed to die when commanded to do so.
Dieter obediently nodded his head, biting his lip to prevent himself from crying out as the Scion branded the back of his right hand with his mark.
The next few years of Dieter’s life were spent acting as Vellius’ ever-present body guard. It wasn’t necessarily dangerous work but it was rewarding. Belias imparted him with his undeniable knowledge of flame magick. Alas, these good times were going to come to an abrupt end due to Ramza and this gang. Dieter had been dispatched to the Zeirchele Falls in order to investigate rumors of a discover cavern that was claimed to have a powerful grimoire within it. Unfortunately, there was no degree of truth to this rumor. The cavern was merely a monsters’ den. By the time he’d returned, he’d found nothing but carnage and the remains of his fellow brethren. There was no sign of Lord Belias. In response to this chain of events, Dieter willingly entered a period of statis, crystallizing himself for some time in hopes the Belias would find him.
Once he'd awakened, Dieter was discovered by a huntress named Ysera, whom ended up leading her clan in an effort to get more information and adjust to the newfound changes. Physical Description: Quotes: "Yes, Mi'lord." Roleplaying Sample: Dieter’s dusky emerald eyes narrowed, honing in on a cluster of bushes that was a mere five feet away, uncertain if he’d imagined the rustling; it could easily have just been the frigid night air. Still, he found his right hand instinctively inching towards Ardonlight, the Fell-sword that hung from his left side. The tips of his fingers gingerly traced the dilapidated, onyx-dyed leather, its’ presence instilling him with unexplained ease. This feeling only intensified as his fingers settled perfectly into the groves he’d worn into the leather through countless hours of brandishing this blade. His left hand firmly grasped the sheathe, anchoring it to his side as he unsheathed his blade with an eerily fluid motion. In spite of Dieter’s lithe build, he effortlessly wielded what should have been considered a two-handed sword with one hand. His unoccupied left hand was extended outwards as he began to chant to himself. His words acted as a catalyst to ignite the mana he’d begun to extrude. ” Oh ye benevolent Lord of Fire, guide your unwavering vessel through the twilight’s encroaching darkness.”
A quivering mass of currant red flames materialized in his left hand, excitedly dancing across his outstretched palm. It helped illuminate the shadows that encroached, repelling them and exposing their secrets. He could hear the irritated cries of goblins as their attempts at a sneak attack had been foiled. Their banshee like screeching grew in intensity as they emerged from the woodwork, some brandished well-kept daggers that they’d likely stolen from adventurers or off a merchant’s caravan. He’d also noted some held nothing more than a rusted broadsword. In their eyes, it didn’t matter what weapon they wielded, they had the advantage of numbers; they’d have been right if they were well trained. Dieter’s lips slowly curved upwards into a playful smile that quickly turned predatory. He didn’t bother to wait for them to make the first move as his leg muscles tightened for a brief instance before he surged forward. His right foot connected with the ground just a few inches away from one of the goblins, its’ eyes went wide in shock.
It tried to turn tail and run but got no more than a step away before Dieter’s blade fond refuge in its back. He chuckled to himself as he pressed forward further burying his blade into the beast’s back. He felt the momentarily resistance from its’ muscles and perhaps a bone.
Its comrades had been dissuaded from making any advances from this show of brutality. They merely looked amongst one another, silently urging one another to be brave enough to attack this lone adventurer. For a split second, no one did anything except listen to the cry of the goblin as it began to suffocate on its’ own blood. Once it went silent, one of its’ clansmen screeched in defiance and charged Dieter. He didn’t either bother to remove his blade from the corpse but slammed his left hand forward. His hand closed around the goblin’s face, firmly anchoring the tips of his fingers as the currant flames quickly seared its’ flesh and ignited its hair.
He released goblin, once it’s struggle had ceased and its’ still burning corpse served as a makeshift torch. His attention turned to the remaining goblins, each of who began to inch away from him. He couldn’t exactly let them go, it’d be unbecoming of Belias’ Dark Knight. . Over the course of a few minutes, he’d reduced them all to lifeless husk.
Password: Admin Blocked Original Character Password: Admin Blocked Other Characters: N/A How'd you find us?: Lurking
|
|
@dieter
Message Dieter Wolfram
16
likes
308
posts
Dark Knight
Archaedaemons
|
Post by Dieter Wolfram on Oct 9, 2017 8:08:09 GMT -5
Weapon: Träne des Todes: A blade reforged by Helios’ Ambitions, Ivonne Menetril, utilizing Blacksmithing techniques pioneered within Hydaelyn cities. Prior to smelting down its’ remnants, they were soaked within Alembry, an expensive elixir used by Blacksmith’s to aid in the purification process. The Dark Knight Weaponsmith diligently tolerated the sweltering flames of Dieter’s Hellfire as they’d further separated the impurities. Utilizing an experimental method, Ivonne Menetril, attempted to create an Anima or grant the blade limited sentience – similar to the rumored Fellsword of Ivalican legend. While, it was not entirely successful, Ivonne Menetril’s impromptu usage of a Lich’s crystalized soul that absorbed the spirits contained within Dieter’s previous blade. The result was the birth of the pseudo-anima, Ubel the Lich, whom manifests itself as a phantasmal amaranthine, chattering skull Ubel’s Legacy : Prior to being vanquished by Helios Ambitions’ Ciru-Ajiru, Ivonne Menetril, and Dieter Wolfram, Ubel was in the nefarious process of experimenting with hexes and curses. His knowledge regarding such taboo subjects was passed onto Dieter, when their fates were bound together by a blood-oath. Enabling Dieter to imbue a strike with Ubel’s enfeebling curses. However, the spell formation passed on was incomplete, resulting in it relying heavily on luck. [ Roll 1d10, if 2 or 7, a target struck is Enfeebled. Enfeeble: decreases the defense of the afflicted, resulting in any damage done increasing by singular tier Light > Medium > Heavy > Massive > Catastrophic > Critical] ( Enfeeble Duration: 2 of targets’ post, Cooldown: Four Posts] Powers:
Racial
Wretched Existance
Archdaemon Harbringer: By undoing the glyphs used by Belias’ to suppress Dieter’s Daemon Heritage, Dieter has reconnected with his bestial side. Normally, those of his kind are noted to possess an innate immunity to holy damage – a fact attributed to the fact they are deemed the children of Lady Altima. However, due to the unconsecrated oath sworn not only to Belias but as a Dark Knight, such is not the case with Dieter. Instead, Dieter possess resiliency when exposed to Dark or Fire elemental damage – reducing it by a tier, Heavy > Medium, Medium > Light > Immune . Alas, such an ability comes with drawback, Ice, Holy and Water damage are increased by a tier – Light > Medium > Heavy > Massive > Critical . In addition to these side effects, it is noted that Dieter’s senses have heightened to the point where they rival that of a Viera. Lastly, due to the seal being undone, Dieter is able to shift to his Daemon form and is capable of accessing Daemon Magick. [Passive] Swordsmanship Unconsecrated Oath – Dark Knight Belias' Dark Templar: A glyph on the back of Dieter’s right hand radiates a faint burgundy glow, pulsating in synchronize with his own heart – proof of an oath sworn to the Scion of Hellfire, Belias the Gigas. Sealed within are many secrets, many of which are unknown to Dieter. Although, he has discovered that it contains Belias’ research regarding the Dark Arts and Arcana. By decipher extensive formulas, Dieter has further trodden down a path he can’t disembark – furthering his ties to the Darkness. In doing so, Dieter has crippled his ability to channel divine energy [restriction of Paladin & Holy abilities]. In exchange, Dieter’s mastery of the Darkness has increased significantly [ with the exception of Unholy Sacrifice, In exchange for a boost in power, Dieter suffers an increased cooldown.] (1 – Light to Medium; 2- Medium to Heavy; 3 -Heavy to Massive – causes ability lockout for the remainder of a thread). Dieter understands that Darkness is more than it seems, its’ nature is negativity and as such has discovered how to weave more effective blights into his sword arts. [ 10% increase in status effects landing, roll 1D10 – status effects hit if 3 or number specified in ability are rolled.]. Dieter’s training has allowed him to maintain his mastery of the blade, enabling him to brandish two-handed weapons with one hand and no penalty to strength or speed. [ Passive ] Vehemence: An unhallowed style of swordsmanship that forgoes defensive measures to capitalize on an overwhelming offensive front. Alas, when within this state of mind, the casters’ physical attacks are boosted by one tier. However, the drawback is that all damage does an additional tier of damage. It is noted while its’ duration can last up to Three Rounds , the weakened defenses will last Four Rounds or an additional round after it is toggled off [ if used for one turn, weakness will persist two. Etc. [ Duration: 3 Rounds Max ], [ Cooldown: Rounds used + 2 ] Sanguine Sword: An unhallowed sword art designed to strike down foes with an umbra-clad blade while simultaneously rejuvenating its caster’s vitality. When invoked, the blade is coated in an opaque onyx miasma that radiates an oppressing negativity, undermined by a feeling of unsated hunger. Should the blow connect, it deals an accumulative medium damage [ split between light physical & light dark-elemental damage]. In addition, it posses two secondary affects. The first of its’ effects the damage deal is equal to the amount its’ caster is healed by. Secondly, it has a remote chance of inflicting the Bleed status effect [ roll 1d10 7= bleed, opponent suffers light damage for next two rounds, effects are ceased if any form of curative magick is used] [Cooldown 4: post] Infernal Strike: An unhallowed sword art designed to strike down foes with an umbra-clad blade while simultaneously mitigating the cumbersome nature of its’ casters mental fatigue. When invoked, the blade is coated in a baleful amaranthine miasma that radiates a stifles ones’ clarity. Should the blow connect, it deals accumulative medium damage [ split between light physical & light dark damage] However, should the blow connect, it possesses a secondary effect, it has the chance of increasing an singular used abilities' cooldown by one [ roll 1d10 if 7, one enemies' ability currently on cooldown will increase by one] In addition, it is noted that it reduces the cool down of an ability not used this turn by one [can’t be used on Infernal Strike] [ Cooldown: 4 posts ] Crushing Blow: An unhallowed art designed to instill their enemies with unrelenting fear in the presence of their umbra-clad blade. By doing, they not only deal physical damage, minor darkness damage, and lastly has 10& chance to recreate their foes’ subconscious fear inflicting Stop upon them. [ Roll: 1d10 if 7 inflcited with stop. ] [ Duration: 1 post, Cooldown: 4 ] Pestilence Bearer: An unhallowed sword art designed to strike foes down with an umbra-clad blade while invoking Death’s sickness. When invoked, the blade is coated in an iridescent umbra-jade slime that drips from the blade. Should the blow connect, it deals light damage. However, it also possesses the remote chance of inflicting the Zombie status upon its’ target. [ roll 1d10, if 7, an enemy is afflicted with Zombie Status. Curative abilities will now deal damage, can be cured by Esuna – will last two turns] [Cooldown: 4 Posts] Unholy Sacrifice: An unhallowed art performed by those who've undergone a blood oath with their blade. In exchange for offering up their very life force, they can convert into a fuel that sustains an ethereal flame; Dieter's is a deep amarantine borderline onyx. These manifested flames can extend out a full two meters [2M] from Dieter and are incapable of being extinguished by normal means [ immune to water ]. The damage it is capable of dealing is levied against how much he is willing to sacrifice operating off the principles of equipment exchange. Critical: Critical - One Target, Massive - Two Targets, Heavy - Three Targets, Medium - Four Targets, Light - Five Targets. In other cases, damage dealt is reduced by one tier per each additional target. Those consumed by the flames will also notice that they feel sluggish as Death's grip on them tightens inflicting them with Slow (Roll 1D10: 3 or 7 = Slow Status for 2 Rounds ) (Cooldown: 5 Posts) Bond of Blades – Samurai Ame-no-Murakumo: An art rumored to awaken spirits associated with the very metal used to forge a swordsman’s blade. When awakened, they cause the blade to pulsate with a benevolent, baleful cerulean aura. This lasts a fraction of a second before a trio of unknown specters from his blade and encircle foes in his proximity [ Can affect up to three if they are within 1.5 M of Dieter]. Their dreary presence brings with it a sensation of malaise, fatigue and most importantly has an offset chance of inflicting them with Slow. [ 20% Chance of Slow, Roll 1D10, if 3 or 5, inflicted with slow, also does Minor damage. Duration: 2 Posts. Cooldown: 4 Posts ] Murasame: An art rumored to awaken spirits associated with vigor found in warriors on the battlefield. Its’ activation is signaled by a pulsation of orange, pink and yellow, followed shortly by a shower of healing rain. The rain is capable of treating up to three people, healing them for a minor injury. [ Duration: 1 Post. Cooldown: 3 Posts. ] Masamune: An art rumored to awaken the spirits associated with fleeting winds of change. Its’ activation is prompted by his blade being placed into the ground, causing an orange pentagram to be momentarily visible. Those within the pentagram are blessed with a boon of haste and minor regen. [ These effects are limited to three, including the caste. Haste: 3 Round Duration. Regen: 3 Round Duration, heals a Moderate Injury in that time. Cooldown: 5 Posts. ] Kiyomori: An art rumored to awaken the spirits associated with the unyielding presence of steel. Its’ activation is signaled by a verdant will-o-wisp emerging from the blade, it spirals around its’ caster and those within its’ vicinity before disappearing. Those blessed will find they are shielded against both magical and physical attacks. [ Protect & Shell : Dispelled after 2 Posts or after being hit by either a Moderate or two Light attacks of their corresponding defense. Cooldown: 4 Posts.] Symphony of Swords - Parivir Wind Slash: A blade art rumored to borrow a figment of the Scion of the Wind’s might, Chaos the Wheel Walker, temporarily bestowing it upon the wielder’s blade. Once the blade has been successfully imbued, when swung a blade of compressed wind is launched in the direction swung, due to its’ nature, it permits the user to strike down foes from afar. [ Light Knockback, Medium Damage] Cooldown: 3 Rounds
Blade Bash: A Sword Art developed with the sole purpose of momentary disrupting a foes’ momentum. It is accomplished by a quick charge, utilizing the flat of the blade to connect with either the head, neck, sternum or xyloid process region with enough force to momentary stun a foe, locking them in place. [1d10, if 3, target is immobile – unable to move but can still use skills or use ranged attacks, Medium Damage] Cooldown: 3 Rounds
Lifethread Blade: A blade art rumored to have borrowed a figment of Zalera’s might and bestowed it upon the wielder’s blade. When ones’ blade is wrought with the Scion of Death’s touch, it is capable severing the intangible threads of life. When these threads are sever, it possesses the latent chance to inflict those targeted with Doom . If afflicted with doom, target will collapse in a state of unconsciousness in five rounds. (Roll 1-10, 3 or 7 afflicted. Deals Heavy Damage. Status Effect Duration: 5 Rounds, Cooldown: 7 Can be treated with Esuna or Reraise
Shimmering Blade: A blade art rumored to have borrowed a figment of Belias’s might and bestowed it upon the wielder’s blade. When ones’ blade is wrought with the Scion of Flames’s touch, it is capable of generating sweltering heat that is enough to muddle one's mind. When exposed to its' flames, it possesses the latent chance to inflict those targeted with Confuse . If afflicted with confuse, afflicted has a potential to damage themselves, their allies or others. (Roll 2 1-10, 3 or 7 afflicted, 2nd Roll 1 or 10 = Attack Self, 2 or 4 = Attack Ally, 3 and 5 = Attack Enemy, 6 or 7 = Attack Self, 8 or 9: Opponent can act freely. Status Effect Duration: 2 Rounds, (roll each 1D10 each round) Does Moderate Damage Cooldown: 4 Can be treated with Esuna or snapped from trance when attacked ( attack must be non-magical in nature) Hoarfrost Blade: A blade art rumored to borrow a figment of the Scion of the Ice’s might, Mateus, the Corrupt, temporarily bestowing it upon the wielder’s blade. Once the blade has been successfully imbued, it is wreathed in a mind-numbing cold that possess an off-set chance of muddling one’s mind, slowing their reactions. [1D10 if 3, target is afflicted with slow for one turn, Medium Damage] Cooldown: 3 Rounds
Skyfury Blade: A blade art that is rumored to borrow a figment of Adrammelech’s power and bestow it upon the wielder’s blade. By doing so they care capable of using the latent electricity to stimulate their targets nerves, possessing the off-set chance of sending them into a Berserk frenzy. If they are afflicted with Berserk, their physical attacks will receive one tier upgrade. However, they also lose the ability to use any magick-related abilities. (Roll 1-10, 3 or 7 = afflicted) Status Effect Duration: 2 Rounds, Cooldown: Four Rounds . Can be cured by Esuna or related curative abilities.
Magick Black Magick Fire: The lowest tier of Fire Magick, it is considered a staple in any novice mage's arsenal. Unlike tradional flames, when cast by Dieter, it manifests itself as vibrant amaranthine. It is noted that these flames are capable of dealing light fire damage to a singular target. [ Cooldown: 1 Post] Fira: An upgraded Fire Magick, frequently used by acolyte Black Mages, it is capable of dealing Medium Fire damage to a singular target. These conjured flames are a notably darker shade of purple than its' predecessor. [ Cooldown: 2 Posts ] Firaga: A pinnacle of Fire Magicked reached by few, frequently used by Black Mages belonging to a Royal’s Court. When cast it is capable of dealing Heavy damage to a singular target. These conjured flames are a rich violet and notably darker than its’ predecessor [ Cooldown: 3 Posts ] Firaja: The peak of Fire-elemental magick reached by a handful of scholars, those capable of invoking its wraith are awarded titles such as Sage . When cast it is capable of dealing Massive damage to a singular target, unlike its' predecessors, it has an innate ability of Magick Pierce - enabling it to pierce through the status effect Reflect . These conjured flames are a rich violet, borderline black. [ Cooldown: 5 posts ] Hellfire: The truest mastery of fire-elemental magick, its’ only known previous wielder, Belias the Gigas – one of the fated twelve and scion of Flames. However, its’ power was inherited by another, Dieter Wolfram, Belias’ the Gigas Dark Templar. Those capable of wielding such devastating magick are regarded as Monsters . When cast, it is capable of dealing Critical damage to a singular target. Unlike third-tier and below magick, Hellfire has two innate abilities Magick Pierce unlike its' predecessor, it completely negates any form of magick defense ( to include variations of Shell, Reflect ) [Cooldown: 7 Post or Usable once per thread] Bio: The lowest tier of necrotic magick, it is considered a staple within a cultist’ or assassin’ arsenal. Unlike its’ standard counterpart, when manifested by Dieter, it exists as a sickening black miasma. However, when it is near its’ intended target, it congeals into a nauseating mess that deals light poison damage, not to mention possesses an offset chance of inflicting the poisoned status effect [ 1d10, if 7, poison status is inflicted] (Duration 1 RD: Cooldown: 2 RD.) Biora: The second tier of necrotic magick, more commonly utilized by cultist’ or assassin’ arsenal. Unlike its’ standard counterpart, when manifested by Dieter, it is created as nauseating black miasma. However, when it is near its’ intended target, it congeals into a nauseating mess that deals medium posion damage, not to mention it possess an offset chance of inflicting the poisoned status [1d10, if 7, poison is inflicted – 5% per round ] (Duration 2 RD: Cooldown: 3 RD) Bioga: The third tier of necrotic magick, almost exclusively utilized by cultist’ or assassin kept within a King’s hidden arsenal. Unlike its’ standard counterpart, when manifested by Dieter it comes into existence as a nauseating black miasma that floods the area. However, when it is near its’ intended target, it rapidly congeals into a thick virulent green mass that deals heavy poison damage, not to mention that it possess an offset of inflicting the poisoned status [1d10, if 7, poison is inflicted – 5% per round ] (Duration 3 RD: Cooldown: 4 RD) Dark: A low-tier dark art commonly utilized by Witches of the Coven, Necromancers, and those whom have forsaken the Church of Glabados’ tenants. When invoked, a sphere of darkness convalesces in the caster’s hand before exploding outwards into series of thin-lancets that attempt to pierce their foe. On contact, inflicts light dark-based damage. [CD 1] Darkra: A mid-tier dark art commonly utilized by Witches of the Coven, Necromancers, and those whom have forsaken the Church of Glabados’ tenants. When invoked, a pair of orbs comprised of little more than darkness convalesces in the caster’s hand before exploding outwards into series of half-sized lances that attempt to pierce their foe. On contact, inflicts medium dark-based damage to one target, or light damage to two [CD 2] Darkaga: A high-tier dark art commonly utilized by Witches of the Coven, Necromancers, and those whom have forsaken the Church of Glabados’ tenants. When invoked, a trio of spheres made darkness convalesces in the caster’s hand before exploding outwards into series of full-sized that attempt to pierce their foe. On contact, inflicts heavy dark-based damage to one target, medium to two, and/or light to three targets. [CD 3]
Quickening the manifestation of desires
Aeternalis Militis: Driven by the desperate desire to protect those dear to him, Dieter momentarily surrenders himself to the Darkness kept at bay within his heart through sheer willpower. Its’ corruption is made apparent by the thick miasmatic onyx aura that emanates from his body, permeated thickly with the cold chill of death’s eternal embrace. It is noted upon activation, Dieter’s hume glamour is automatically dispelled revealing his Archdaemon form. In addition, when previously mentioned aura is directed outwards, it can ensnare up to two targets, possessing a small chance to inflict the status effect Terror [ Terror is determined by a 1D10, 1 is effective, is rolled induvial for each target.] { If afflicted, target is prevented from both magical or physical attacks and is locked in place for one round.} However, if they are not afflicted with terror, they have a chance of being afflicted with the status effect Decoy [ Decoy is determined by a safe roll of 1D10, if 7, targets will forcibly target Dieter for one round regardless of proximity of other foes ] Cooldown: 4 Rounds ( Inflicts no Damage )
zIg7K6EK
|
|
@metus
Message Metus
17
likes
297
posts
Profile Guide
Controller
Staff
Wandering the world in search of the calm.
|
Post by Metus on Oct 9, 2017 11:34:09 GMT -5
Thank you for making the edit! Welcome back to us! xD I hope you enjoy~ The history was an interesting read. Though, curious how you added in Ysera, lol. xD;
|
|