Post by Dieter Wolfram on Feb 10, 2018 4:54:42 GMT -5
Reward Type: New Ability
Cost 150
Location: already set up
Reward:
Archdaemon Harbringer: By undoing the glyphs used by Belias’ to suppress Dieter’s Daemon Heritage, Dieter has reconnected with his bestial side. Normally, those of his kind are noted to possess an innate immunity to holy damage – a fact attributed to the fact they are deemed the children of Lady Altima. However, due to the unconsecrated oath sworn not only to Belias but as a Dark Knight, such is not the case with Dieter. Instead, Dieter possess resiliency when exposed to Dark or Fire elemental damage – reducing it by a tier, Heavy > Medium, Medium > Light > Immune . Alas, such an ability comes with drawback, Ice, Holy and Water damage are increased by a tier – Light > Medium > Heavy > Massive > Critical . In addition to these side effects, it is noted that Dieter’s senses have heightened to the point where they rival that of a Viera. Lastly, due to the seal being undone, Dieter is able to shift to his Daemon form and is capable of accessing Daemon Magick. [Passive]
Powers:
Cost 150
Location: already set up
Reward:
Archdaemon Harbringer: By undoing the glyphs used by Belias’ to suppress Dieter’s Daemon Heritage, Dieter has reconnected with his bestial side. Normally, those of his kind are noted to possess an innate immunity to holy damage – a fact attributed to the fact they are deemed the children of Lady Altima. However, due to the unconsecrated oath sworn not only to Belias but as a Dark Knight, such is not the case with Dieter. Instead, Dieter possess resiliency when exposed to Dark or Fire elemental damage – reducing it by a tier, Heavy > Medium, Medium > Light > Immune . Alas, such an ability comes with drawback, Ice, Holy and Water damage are increased by a tier – Light > Medium > Heavy > Massive > Critical . In addition to these side effects, it is noted that Dieter’s senses have heightened to the point where they rival that of a Viera. Lastly, due to the seal being undone, Dieter is able to shift to his Daemon form and is capable of accessing Daemon Magick. [Passive]
Powers:
RacialWretched ExistanceArchdaemon Harbringer: By undoing the glyphs used by Belias’ to suppress Dieter’s Daemon Heritage, Dieter has reconnected with his bestial side. Normally, those of his kind are noted to possess an innate immunity to holy damage – a fact attributed to the fact they are deemed the children of Lady Altima. However, due to the unconsecrated oath sworn not only to Belias but as a Dark Knight, such is not the case with Dieter. Instead, Dieter possess resiliency when exposed to Dark or Fire elemental damage – reducing it by a tier, Heavy > Medium, Medium > Light > Immune . Alas, such an ability comes with drawback, Ice, Holy and Water damage are increased by a tier – Light > Medium > Heavy > Massive > Critical . In addition to these side effects, it is noted that Dieter’s senses have heightened to the point where they rival that of a Viera. Lastly, due to the seal being undone, Dieter is able to shift to his Daemon form and is capable of accessing Daemon Magick. [Passive]SwordsmanshipUnconsecrated Oath – Dark KnightBelias' Dark Templar: A glyph on the back of Dieter’s right hand radiates a faint burgundy glow, pulsating in synchronize with his own heart – proof of an oath sworn to the Scion of Hellfire, Belias the Gigas. Sealed within are many secrets, many of which are unknown to Dieter. Although, he has discovered that it contains Belias’ research regarding the Dark Arts and Arcana. By decipher extensive formulas, Dieter has further trodden down a path he can’t disembark – furthering his ties to the Darkness. In doing so, Dieter has crippled his ability to channel divine energy [restriction of Paladin & Holy abilities]. In exchange, Dieter’s mastery of the Darkness has increased significantly [ with the exception of Unholy Sacrifice, In exchange for a boost in power, Dieter suffers an increased cooldown.] (1 – Light to Medium; 2- Medium to Heavy; 3 -Heavy to Massive – causes ability lockout for the remainder of a thread). Dieter understands that Darkness is more than it seems, its’ nature is negativity and as such has discovered how to weave more effective blights into his sword arts. [ 10% increase in status effects landing, roll 1D10 – status effects hit if 3 or number specified in ability are rolled.]. Dieter’s training has allowed him to maintain his mastery of the blade, enabling him to brandish two-handed weapons with one hand and no penalty to strength or speed. [ Passive ]Sanguine Sword: An unhallowed art designed to strike down foes with an umbra-clad blade. The feelings of negativity and ravenous hunger instilled into the blade causes it not only to deal physical damage, an additional minor darkness damage and lastly heal its’ caster for ¼ of the damage dealt [ Duration: 1 Post. Cooldown: 2 Posts]Infernal Strike: An unhallowed art designed to strike down with an umbra-clad blade. The feelings of unescapable greed imbued into the blade cause it to not only deal physical damage, an additional minor darkness damage and lastly restore its’ caster mana pool for ¼ of the amount stolen. [ Duration: 1 Post. Cooldown: 2 Posts ]Crushing Blow: An unhallowed art designed to instill their enemies with unrelenting fear in the presence of their umbra-clad blade. By doing, they not only deal physical damage, minor darkness damage, and lastly has 10& chance to recreate their foes’ subconscious fear inflicting Stop upon them. [ Roll: 1d10 if 7 inflcited with stop. ] [ Duration: 1 post, Cooldown: 4 ]Unholy Sacrifice: An unhallowed art only capable to those who have forged a blood oath with their blade. In exchange for sacrificing their very lifeforce, they can convert it into a fuel that sustains the manifestation of an amaranthine flame. Said flame is capable of extending out 1.5M from Dieter and isn’t capable of being extinguished by standards means [ immune to water.]. The damage it is capable of inflicting is based on the principal of equivalent exchange, how much of his life is he willing to offer up. [ Moderate: Minor Damage to a party of three or less. Heavy: Moderate Damage to three or less. Critical: Heavy Damage to Two or less, Moderate to three or less, Light to four or more. Duration: 1 Post. Cooldown: 5 Posts ]Bond of Blades – SamuraiAme-no-Murakumo: An art rumored to awaken spirits associated with the very metal used to forge a swordsman’s blade. When awakened, they cause the blade to pulsate with a benevolent, baleful cerulean aura. This lasts a fraction of a second before a trio of unknown specters from his blade and encircle foes in his proximity [ Can affect up to three if they are within 1.5 M of Dieter]. Their dreary presence brings with it a sensation of malaise, fatigue and most importantly has an offset chance of inflicting them with Slow. [ 20% Chance of Slow, Roll 1D10, if 3 or 5, inflicted with slow, also does Minor damage. Duration: 2 Posts. Cooldown: 4 Posts ]Murasame: An art rumored to awaken spirits associated with vigor found in warriors on the battlefield. Its’ activation is signaled by a pulsation of orange, pink and yellow, followed shortly by a shower of healing rain. The rain is capable of treating up to three people, healing them for a minor injury. [ Duration: 1 Post. Cooldown: 3 Posts. ]Masamune: An art rumored to awaken the spirits associated with fleeting winds of change. Its’ activation is prompted by his blade being placed into the ground, causing an orange pentagram to be momentarily visible. Those within the pentagram are blessed with a boon of haste and minor regen. [ These effects are limited to three, including the caste. Haste: 3 Round Duration. Regen: 3 Round Duration, heals a Moderate Injury in that time. Cooldown: 5 Posts. ]Kiyomori: An art rumored to awaken the spirits associated with the unyielding presence of steel. Its’ activation is signaled by a verdant will-o-wisp emerging from the blade, it spirals around its’ caster and those within its’ vicinity before disappearing. Those blessed will find they are shielded against both magical and physical attacks. [ Protect & Shell : Dispelled after 2 Posts or after being hit by either a Moderate or two Light attacks of their corresponding defense. Cooldown: 4 Posts.]MagickBlack MagickFire: The lowest tier of Fire Magick, it is considered a staple in any novice mage's arsenal. Unlike tradional flames, when cast by Dieter, it manifests itself as vibrant amaranthine. It is noted that these flames are capable of dealing light fire damage to a singular target. [ Cooldown: 1 Post]Fira: An upgraded Fire Magick, frequently used by acolyte Black Mages, it is capable of dealing Medium Fire damage to a singular target. These conjured flames are a notably darker shade of purple than its' predecessor. [ Cooldown: 2 Posts ]Firaga: A pinnacle of Fire Magicked reached by few, frequently used by Black Mages belonging to a Royal’s Court. When cast it is capable of dealing Heavy damage to a singular target. These conjured flames are a rich violet and notably darker than its’ predecessor [ Cooldown: 3 Posts ]Firaja: The peak of Fire-elemental magick reached by a handful of scholars, those capable of invoking its wraith are awarded titles such as Sage . When cast it is capable of dealing Massive damage to a singular target, unlike its' predecessors, it has an innate ability of Magick Pierce - enabling it to pierce through the status effect Reflect . These conjured flames are a rich violet, borderline black. [ Cooldown: 5 posts ]Hellfire: The truest mastery of fire-elemental magick, its’ only known previous wielder, Belias the Gigas – one of the fated twelve and scion of Flames. However, its’ power was inherited by another, Dieter Wolfram, Belias’ the Gigas Dark Templar. Those capable of wielding such devastating magick are regarded as Monsters . When cast, it is capable of dealing Critical damage to a singular target. Unlike third-tier and below magick, Hellfire has two innate abilities Magick Pierce unlike its' predecessor, it completely negates any form of magick defense ( to include variations of Shell, Reflect ) [Cooldown: 7 Post or Usable once per thread]