Post by Zidane Tribal on Oct 24, 2018 8:08:59 GMT -5
Reward Type: New Ability
Cost: 150 Munny
Location: Under Powers, before Latent EX Abilities
Reward: Slingshot - 3 Post Cooldown Using his tail the thief can cling to any viable surface, such as a pole or corner, to ricochet himself off and charge an enemy. This ability may also be used to toss an ally into closer range of combat. After the individual, or the thief himself, are thrown forward, they can attack to create a one-two strike that cannot be blocked due to the speed in which they were slung toward the enemy. This attack may also use any available debris as ammunition for the shot. After a running charge the thief can slingshot the debris into the enemy or group of enemies. The object cannot exceed twice the thief's own size.
Reward Type: New Ability
Cost: 150 Munny
Location: Under Powers, before Latent EX Abilities
Reward: Aura Steal - 4 Post Cooldown : This ability allows the thief to steal one, active support spell from an enemy and place it on himself or a predetermined ally. This ability acts like Dispel, by removing the supporting effect of such abilities as Protect, Shell and Wall. This ability does not work on Elemental support spells such as Enfire or Nullice. The stolen ability's duration is equal to the duration that would have remained on the opponent.
Reward Type: New Ability
Cost: 150 Munny
Location: Under Powers, before Latent EX Abilities
Reward: Bag of Tricks -3 Post Cooldown : A bag that appears to be empty, but when reaching inside the thief knows where to quickly locate hidden objects. Inside the bag are various decoys to deter an enemy. Rolling a six sided die will determine the item used.This attack has a 50% chance of succeeding and target must roll a d100 to defend against it. If 50 or below they are afflictedl
1: A smoke bomb. The smoke bomb acts like a Blind spell and reduces the opponent's ability to land a physical blow by half for a two post duration.
2: A glue bomb. The glue bomb acts like the Bind spell and locks an opponent's mobility, binding them in place for a single post duration.
3: A stun bomb. The stun bomb acts like the Stun ability and disallows an opponent to act for a single turn duration.
4: A sound bomb. This sound bomb acts like a Silence spell and prevents an opponent from using spells for a single turn duration.
5: A sleep bomb. This sleep bomb acts like a Sleep spell and puts an opponent to sleep for a single turn duration.
6: A powder bomb. This powder bomb does moderate damage to opponents within a 1m/5ft radius.
Once a bomb is used it is gone for that thread and cannot be rolled again so if the dice lands on the number of the empty slot the roll goes to the next, full, slot after.
Total Cost: 450 Munny
Cost: 150 Munny
Location: Under Powers, before Latent EX Abilities
Reward: Slingshot - 3 Post Cooldown Using his tail the thief can cling to any viable surface, such as a pole or corner, to ricochet himself off and charge an enemy. This ability may also be used to toss an ally into closer range of combat. After the individual, or the thief himself, are thrown forward, they can attack to create a one-two strike that cannot be blocked due to the speed in which they were slung toward the enemy. This attack may also use any available debris as ammunition for the shot. After a running charge the thief can slingshot the debris into the enemy or group of enemies. The object cannot exceed twice the thief's own size.
Reward Type: New Ability
Cost: 150 Munny
Location: Under Powers, before Latent EX Abilities
Reward: Aura Steal - 4 Post Cooldown : This ability allows the thief to steal one, active support spell from an enemy and place it on himself or a predetermined ally. This ability acts like Dispel, by removing the supporting effect of such abilities as Protect, Shell and Wall. This ability does not work on Elemental support spells such as Enfire or Nullice. The stolen ability's duration is equal to the duration that would have remained on the opponent.
Reward Type: New Ability
Cost: 150 Munny
Location: Under Powers, before Latent EX Abilities
Reward: Bag of Tricks -3 Post Cooldown : A bag that appears to be empty, but when reaching inside the thief knows where to quickly locate hidden objects. Inside the bag are various decoys to deter an enemy. Rolling a six sided die will determine the item used.This attack has a 50% chance of succeeding and target must roll a d100 to defend against it. If 50 or below they are afflictedl
1: A smoke bomb. The smoke bomb acts like a Blind spell and reduces the opponent's ability to land a physical blow by half for a two post duration.
2: A glue bomb. The glue bomb acts like the Bind spell and locks an opponent's mobility, binding them in place for a single post duration.
3: A stun bomb. The stun bomb acts like the Stun ability and disallows an opponent to act for a single turn duration.
4: A sound bomb. This sound bomb acts like a Silence spell and prevents an opponent from using spells for a single turn duration.
5: A sleep bomb. This sleep bomb acts like a Sleep spell and puts an opponent to sleep for a single turn duration.
6: A powder bomb. This powder bomb does moderate damage to opponents within a 1m/5ft radius.
Once a bomb is used it is gone for that thread and cannot be rolled again so if the dice lands on the number of the empty slot the roll goes to the next, full, slot after.
[b]Reward Type:[/b] New Ability
[b]Cost:[/b] 150 Munny
[b]Location:[/b] Under Powers, before Latent EX Abilities
[b]Reward:[/b] [b]Slingshot - 3 Post Cooldown[/b] Using his tail the thief can cling to any viable surface, such as a pole or corner, to ricochet himself off and charge an enemy. This ability may also be used to toss an ally into closer range of combat. After the individual, or the thief himself, are thrown forward, they can attack to create a one-two strike that cannot be blocked due to the speed in which they were slung toward the enemy. This attack may also use any available debris as ammunition for the shot. After a running charge the thief can slingshot the debris into the enemy or group of enemies. The object cannot exceed twice the thief's own size.
[b]Reward Type:[/b] New Ability
[b]Cost:[/b] 150 Munny
[b]Location:[/b] Under Powers, before Latent EX Abilities
[b]Reward:[/b] [b]Aura Steal - 4 Post Cooldown [/b]: This ability allows the thief to steal one, active support spell from an enemy and place it on himself or a predetermined ally. This ability acts like [b]Dispel[/b], by removing the supporting effect of such abilities as Protect, Shell and Wall. This ability does not work on Elemental support spells such as Enfire or Nullice. The stolen ability's duration is equal to the duration that would have remained on the opponent.
[b]Reward Type:[/b] New Ability
[b]Cost:[/b] 150 Munny
[b]Location:[/b] Under Powers, before Latent EX Abilities
[b]Reward:[/b] [b]Bag of Tricks -3 Post Cooldown [/b]: A bag that appears to be empty, but when reaching inside the thief knows where to quickly locate hidden objects. Inside the bag are various decoys to deter an enemy. Rolling a six sided die will determine the item used. This attack has a 50% chance of succeeding and target must roll a d100 to defend against it. If 50 or below they are afflicted.
1: A smoke bomb. The smoke bomb acts like a [b]Blind[/b] spell and reduces the opponent's ability to land a physical blow by half for a two post duration.
2: A glue bomb. The glue bomb acts like the [b]Bind[/b] spell and locks an opponent's mobility, binding them in place for a single post duration.
3: A stun bomb. The stun bomb acts like the [b]Stun[/b] ability and disallows an opponent to act for a single turn duration.
4: A sound bomb. This sound bomb acts like a [b]Silence[/b] spell and prevents an opponent from using spells for a single turn duration.
5: A sleep bomb. This sleep bomb acts like a [b]Sleep[/b] spell and puts an opponent to sleep for a single turn duration.
6: A powder bomb. This powder bomb does moderate damage to opponents within a 1m/5ft radius.
Once a bomb is used it is gone for that thread and cannot be rolled again so if the dice lands on the number of the empty slot the roll goes to the next, full, slot after.
Total Cost: 450 Munny