Post by Freya on Aug 25, 2018 0:29:25 GMT -5
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Freya Crescent
Nickname:
Rat lady, Lady Freya, Lady Crescent
Age:
21
Gender:
Female
Job:
Dragon Knight
Race:
Burmecian
Side:
Light
Home World:
Gaia
Family:
A pair of younger siblings (deceased), her lover Sir Fratley, and a begrudging sense of kinship with a certain monkey-tailed thief and his companions.
Personality:
Something of a stoic dreamer, Freya's life was filled with sorrow. A lover who joined the knighthood, a career where she was the only woman in an army of men, her partner vanishing into the night, and even the destruction of her home at the hands of an enemy nation. But through it all she held her head high and forged on with a resigned optimism. She would persevere, and she would see her dreams to completion no matter the cost and no matter how long it took, and she would do so without abandoning the honor of a Dragon Knight or sullying the name of the Kingdom of Burmecia.
Habitiually, she uses a somewhat archaic mode of speech unless completely at her ease, a remnant of her time working closely with the Burmecian royalty as a Dragon Knight. She often carries herself with the grace, poise, and confidence of a trained dancer and trained warrior, both of which she very much is.
History:
Born in the city of Burmecia, Freya's life was never exactly easy. She had to fight for the respect of her peers and the attention of her superiors, had to struggle to stand out from the crowds, had to work twice as hard as anyone else for half what they were given. The one bright light in her life was her mentor and lover, Sir Fratley of the Dragon Knights. And that was enough to make her happy, until Sir Fratley ventured out into the world to hone his skills. Freya set off on a journey that would ultimately take over five years to complete. During this time she met and befriended many adventurers and swords (or daggers) for hire, looking for leads to track down her lost love. It was a selfish quest, putting her own happiness before the safety of her kingdom, but she felt her life would never again be complete without Sir Fratley.
One day, in the fullness of time, she found herself in the Empire of Lindblum, participating in an event called the Festival of the Hunt. During the event, she met up with a sometime colleague of hers named Zidane, who was on some fool errand to win yet another girl's attentions. Still, being a graceful romantic at heart, Freya allowed him to land the killing blow on a prized beast, only for the pair to end up losing to an amateur mage named Vivi. It was that kind of day.
To make matters worse, once the mage was awarded his victory card a Burmecian soldier revealed that during the festival, her homeland had been attacked by Alexandria. AND the girl Zidane had been trying to woo, a princess no less, poisoned the celebratory feast so that she could flee back to her own country, leaving the dragoon, thief, and magei to chase down Queen Brahne.
After acquiring another party member in a swamp, the party used a secret passageway connecting Lindblum's territory with Burmecia's and arrived to find the site devastated and empty of life except for monsters and a few stragglers. Being home was bittersweet for Freya, who on the one hand was nostalgic for her time with Sir Fratley, but on the other was horrified by the ruins of her former home. And to top it all off, the party was humiliated by one of Alexandria's generals, who brought them to their knees and left them for dead while the fleet moved toward Cleyra.
A weaker woman would have buckled under the stress, but the Burmecian woman pushed on, showing the rest of the group how to get past the tornado blocking the way to Cleyra proper, and how to navigate the trunk to reach the city in the tree's branches. At the top, she was given the cold shoulder for abandoning Burmecia in its hour of need, but was allowed to participate in the rite that renewed the storms protecting Cleyra from assault. However during the ritual performance one of the strings of the sacred harp broke, and rather than strengthening the vortex of sand the storm dissipated entirely.
With the storm gone, Alexandria's fleet was able to teleport down to Cleyra proper and during the chaos that ensued, Sir Fratley appeared with the missing Prince Puck but without any memories from before he'd left. They, the other Dragon Knights, and Freya's party worked to hold the Alexandrians off for long enough to evacuate most of the citizens, but the General reappeared and removed the sacred jewel that had once powered the harp, a conqueror's prize for Alexandria.
Lady Crescent's group followed her and Brahne's other minions back to the Red Rose, where they were narrowly saved from an Eidolon that destroyed Cleyra in a single stroke. The party learned that the queen intended for Zidane's princess to be executed for treason. That being a thing to which he objected, the trio (the odd Qu had been left behind in Cleyra) teleported to Alexandria and fought to protect the comatose Garnet. Eventually they were joined by the princess's knight, and even general Beatrix herself once the fool woman grew some sense. The three knights stayed behind to cover the rest of the crew as they escaped the castle. Once they had escaped, Freya and the other knights laid low until they received word that Brahne was dead and her daughter was to be coronated.
Coincidentally, this was nearly immediately after the Mist had cleared off of the Mist continent, meaning the Burmecian wasn't the only one having identity issues at the time. She decided to reunite with Zidane and company, who had acquired a six year old and a loner somehow, but had lost the Qu. Again. Freya meant to offer to help with reconstruction, but Zidane insisted on going to Treno to blow off steam with a card tournament, and with the mood he seemed to be in she and one of the newer party additions decided it was better to accompany him. After he handily won the time-wasting tournament (to hear him tell the tale), they received word that something was happening in Alexandria, so the three made their way back in time to beat up a book and save Dagger. Again. From a dragon this time. Though she mostly saved herself. The six year old helped.
Once again though, the party found themselves facing an unknowable future, with a goal this time of tracking down Brahne's ex-weapons dealer and murderer who had been spotted in the city shortly before the chaos. After a series of mishaps and kidnappings, Freya, Zidane, Dagger, and Amarant ended up running an errand for the...man, we'll go with man, while the remainder of the party escaped his jail without their help. Freya's group traveled to a place without magic, one that claimed, via some sort of artificial mouthpieces, to be from another world. After defeating a mechanical guardian, they retrieved the artifact they had been sent to recover and returned to the rest of the party, who had by then trashed the palace on their way out the door.
Freya found herself left on the airship for the next part, as Zidane and Vivi charged forth to free the Black Mages and rescue Eiko, the previously mentioned six year old. She took the opportunity to get to know Dagger/Garnet and Steiner better. Or rather to watch the knight mother the poor girl to death and occasionally ask about what had happened in Kuja's palace.
As it turned out, the group returned with Eiko AND Regent Cid's missing wife Hilda. Freya wasn't quite sure why she was willing to forgive him now after turning him into an oglop in the first place, but she chalked it up to too long cooped up with volcanic fumes.
After another few loose ends and revising their wills, the party then set off for quite possibly the strangest place the dragoon had seen up to that point. Some sort of magic kept the place standing balanced on a perfect replica of itself, and inside everyone's strength was turned to weakness. Except for Freya herself, since the Dragon Knight's greatest strength was gravitational acceleration making it easier to poke things with a spear.
The group retrieved four magical mirrors from the castle, then broke into four smaller parties to use them in their respective shrines. Freya and Amarant were assigned the Fire shrine, in which lived Marilith, briefly, then the parties reunited and jumped out of the airship into a shimmering vortex of light because they had apparently all come down with a temporary case of insanity. Freya had been sure she'd survive since she was trained in jumping to or from high places and landing safely, but apparently transportation to another world qualified anyone for that trick. And it was certainly another world, filled with disgustingly strong monsters and an entire village of emotionless beings that looked like Zidane.
Apparently the thief hadn't quite recovered from the temporary-insanity-and-blatant-hypocrisy thing, because they'd been in the village for less than an hour before he hared off on his own to confront the only non-genome in the entire planet that was only moderately homicidal instead of omnicidal. The dragon knight took it upon herself to help the others slap some sense into him, but was convinced to help storm the fortress to free him first. Thankfully for the monkey, he recovered his senses before they finished fighting the monsters out for his blood.
Perspective thus gained, and since they were in the neighborhood, the group confronted both Garland's pet dragon and the old man himself, then proceeded to cap off the day by knocking Kuja senseless as well. Unfortunately for them, that had been Kuja's plan and the omnicidal maniac elected to absorb all of the lost souls of two worlds whose pain and emotional torment pushed him into a permanent trance. He proceeded to obliterate the entire planet, and announced his intention to do the same to Gaia. Again, this was a thing everyone preferred would not happen so they all returned to the real world using Garland's airship (powered by the damned souls of the Terrans, apparently), and led an assault on...Freya wasn't sure what Memoria was, exactly, but it seemed to be an unreal world built on the memories of ages past and populated by beasts and phantoms drawn from every nightmare that had ever given someone a cold sweat. Someone else, anyway.
This included the four guardians the group had already dealt with, but they weren't all that much tougher the second times around. Or third, fourth, or fifth. Finally, they squared off against Kuja's pet demon, then Kuja himself who proved he was a sore loser by attempting to blow up the soul of life itself when he was defeated. Thankfully? Yes, thankfully there was...something that declared itself the end of all things and arbiter of when it would be time for everything to be returned to nothing. It was susceptible to spears in the face, it turned out.
Over the years following their escape from Memoria and the Iifa tree it manifested over, Freya traveled the world with Sir Fratley. He never recovered his memories of their life together, but that didn't really matter. He was the same rat at heart, and the same man she'd fallen in love with, and she was the same woman he'd loved as well. It was only natural that such fertile ground would give birth to the flowers of love once more, and it was never hard for two seasoned soldiers to find well-paying work, especially when one of them had literally saved the world.
During one of her occasional check-ins in Alexandria, the dragoon heard from Queen Garnet that Zidane had run off on another fool mission, and hadn't been seen for a while. Since she had some experience tracking down lost lovers, the Burmecian woman volunteered to help find him. Little did she know where this would lead...
Physical Description:
Face Claim:
Freya Crescent
Quotes:
"Hey, monkey, either get them out of here or draw your daggers. We have a job to do."
"A storm is brewing, best get inside if you don't want to get wet."
"Tell me more about how your paramour forgetting to buy you a gift is the end of your life."
"I do have some experience tracking long-tailed fools who should know better than to leave home."
"Insult my friends at your own risk."
Roleplaying Sample:
Rain. It was always raining in Burmecia, hence the crimson coat she nearly always wore, but it was especially egregious tonight. Fratley didn't realize it yet, and might never, but tonight had been almost a perfect mirror of their conversation eight years ago. The dragoon was curled against him in the shelter the two had claimed for the evening in the old city, lost in get thoughts and the falling rain.
Before, he had spoken of his duty to the kingdom and his need to improve himself. Tonight, she had spoken of her duty to her allies and her need to prove that she valued their shared memories. He had rebuffed her demands to follow him by reminding her that Burmecia needed her in his absence. She had refused his demands to accompany her by pointing out how much work would be lost if he weren't here to help clear the monsters from their former home. She'd wept and demanded he stay. He'd tearfully bid her well and had asked only one more night.
Maybe they weren't so much alike after all. But then, Freya hoped she'd matured since then too. She settled back against her lover and closed her eyes, letting the endless patter of rain falling against the coat serving as their makeshift door and the steady beat of Fratley's heart lull her into the light doze of the overnight watchman. It was always raining in Burmecia, and that was music to her ears.
Password:
ADMIN BLOCKED
Other Characters:
Mogrid
How'd you find us?:
I blame the Purrhemoth and simian thief.