@rexdraco
Message Zidane Tribal
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Thief/Actor
Daggers
Tantalus
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Post by Zidane Tribal on Aug 9, 2018 10:26:26 GMT -5
Reward Type: New Ability Cost: 150 Munny Location: Under Powers, before Latent EX Abilities Reward: Counter -2 Post Duration; 4 Post Cooldown With his speed and accuracy he has the ability to counter any physical move directed at him, immediately attempting to strike the attacking opponent back with a physical attack. This ability can be used with either archetype of his weapons (Mage Mashers or The Ogre). Counter lasts for a duration of a 2 post turn. Counter can only be used twice per thread. Counter can be used in conjunction with Distract to create an effect similar to Evade and Counter which boosts the damage of this attack as it acts like a surprise attack. Reward Type: New Ability Cost: 150 Munny Location: Under Powers, before Latent EX Abilities Reward: Scoop Art -2 Post Cooldown Zidane expels a portion of the energy built up in his body out towards an enemy. This ability can be used from the ground or air and does not need a weapon to be cast. This ability is considered a magical attack so is not affected by Protect-like abilities. This ability has a short range, reaching up to 4ft (1.2m). Reward Type: New Ability Cost: 150 Munny Location: Under Powers, before Latent EX Abilities Reward: Swift Attack -2 Post Cooldown A slashing attack that is so fast it knockbacks an opponent. It has low damage, but cannot be countered.
Reward Type: Ability Upgrade Cost: 100 Munny Location: N/A Reward: Raise Trance's Post Duration by one, bringing it up to a 4 Post Duration Reward Type: New Ability Cost: 150 Munny Location: Under Powers, before Latent EX Abilities Reward: Hide -2 Post Duration; 3 Post Cooldown By manipulating the shadow and light the thief can become invisible to enemies and allies alike and allow them to sneak about the field, avoiding detection. This ability cannot be used if an enemy is actively targeting him with aggression. This ability can be used with Sneak Attack and Trick Attack to create a combo move. Reward Type: New Ability Cost: 150 Munny Location: Under Powers, before Latent EX Abilities Reward: Sneak Attack -3 Post Cooldown This attack doubles the damage done by a normal attack with a weapon of either archetype: The Ogre or the Mage Mashers, by sneaking up behind the enemy to strike their vulnerable backs. If used in conjunction with Hide this attack triples in damage creating heavy damage. This ability can be used in conjunction with Hide and Trick Attack to create a combo move. Reward Type: New Ability Cost: 150 Munny Location: Under Powers, before Latent EX Abilities Reward: Trick Attack -2 Post Duration; 3 Post Cooldown This attack works like Provoke, but it can also be used to draw an enemy's attention away from the thief, or another ally to another target, enemy or ally. The thief sneaks behind the individual, known the shield, and attacks the enemy across from them: making seem as if the shield attacked the target. This attack tricks the target into believing the shield attacked them, forcing the target's attention on that shield, for a two post duration. This attack can be used with Hide and Sneak Attack to create a combo move. If used in conjunction with Hide and Sneak Attack, Trick Attack cannot be dodged.
Reward Type: Ability Upgrade Cost: 100 Munny Location: N/A Reward: Reduce Trance's Cooldown by one, bringing it down to a 4 Post Cooldown. Reward Type: Ability Upgrade Cost: 100 Munny Location: N/A Reward: Reduce Mug's Cooldown by one, bringing it down to a 1 Post Cooldown. Total Price: 1100
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@metus
Message Metus
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Wandering the world in search of the calm.
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Post by Metus on Aug 10, 2018 6:48:08 GMT -5
Hey Zidane, some problems here, I'll go over them all one by one. Most are approved, just some confusion and some... upgrades that I'm sure you should know wouldn't be acceptable. o.o;;;
Counter looks good, got nothing there. Approved.
Scoop Art looks good, Shell would still work against it even if Protect doesn't. =P Approved.
Swift Attack looks good. Approved.
Trance Upgrade is weird, your duration is already 4 posts and you cannot go any higher or you'll need to increase the cooldown too.
Hide looks good, had me a bit wondering with the combo's and noted the other two are below. Here Sneak Attack looks good, I'm a bit confused with Trick Attack. Hide and Sneak Attack are approved.
Trick Attack: Since you say "known the shield", I am assuming this "shield" is a person, but the entire description is confusing. He sneaks up to the shield, then attacks the enemy to make it seem the shield attacked that target. So the target is then focused on himself? I don't get it at all. Can you elaborate? From the line above it, I seem to understand that you try to draw the attention of an enemy to... someone else? Since you keep referring to "the shield" I'm starting to feel like you attack someone with a shield and that person's attention is then on the shield they have equipped (unless they got none, then it gets even more confusing). Can you please make the description a bit more understandable? Cause I cannot figure out what you mean here.
Trance Upgrade II: Err... You already have a 4 post cooldown on Trance and if you were to lower it, you will need to lower the duration too. This is like the opposite of what I said above. So either you lower both or increase both, this is to maintain it balanced. Otherwise you could increase the duration and decrease the cooldown until you can stay in Trance for like ten posts with a single post cooldown. That ruins the balance completely.
Mug Upgrade is declined, you cannot lower the cooldown more than it already is otherwise the ability would be too powerful to deal damage and cause Disable.
That is all.
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@rexdraco
Message Zidane Tribal
12
likes
221
posts
Thief/Actor
Daggers
Tantalus
|
Post by Zidane Tribal on Aug 10, 2018 8:04:52 GMT -5
Gotcha buddy! The edits were somewhat outdated, forgot what I didn't alter for posting.
Reward Type: Ability Upgrade Cost: 100 Munny Location: N/A Reward: Raise Trance's Post Duration by one, bringing it up to a 5 Post Duration, turning to a once per thread ability.
Trick Attack: you're correct. That's how Trick Attack worked in XI, it transferred emnity from the rogue to the person you stood behind, unlike XIV where it does a vulnerability status. It was 'trick' and caused to enemy to confuse the target for who attacked him. By shield I mean tank cause you usually do it on a tank type class!
(I think localization got that backwards and Trick Attack in XIV should actually be Sneak Attack)/
And instead of the upgrades for the aforementioned cooldown I'll remove that request and with Mug denied it will reduce cost by 200
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@metus
Message Metus
17
likes
297
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Profile Guide
Controller
Staff
Wandering the world in search of the calm.
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Post by Metus on Aug 11, 2018 7:51:49 GMT -5
Be sure to explain it well in your threads, lol.
150 | Counter 150 | Scoop Art 150 | Swift Attack 150 | Hide 150 | Sneak Attack 150 | Trick Attack 100 | Trance Upgrade --- 1000 munny removed.
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