Post by Deleted on Apr 21, 2018 18:31:05 GMT -5
Reward Type: New ability
Cost: 150 munny
Location: Below "Glory of Motion"
Reward: Dispelling Blow: Mordred gathers turbulent Kinetic Energy into one of his limbs. Mordred then strikes his opponent with a damaging blow, causing Heavy Damage. Not only that, but the vortex of Kinetic Energy disperses and plays havoc with any positive Magical buffs currently on the opponent, dispelling them instantly and activating their cooldowns. [Cooldown: 5 posts]
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Reward Type: Ability Upgrade
Cost: 100 munny
Location: Where Master of Kinetic energy already is
Reward:
Original ability:
Master of Kinetic Energy: Mordred holds command of the laws of motion and momentum. His expertise has not only given him enormous power, but has augmented his body. His strength, agility and durability is considered superhuman, due to him channeling Kinetic Energy. This allows him to be lethal with just his fists and feet. Due to manipulation of these laws, Mordred is unaffected by the boons of time - both positive and negative, this by extension negates the effects of paralysis or petrification by his increased cellular activity. If targeted by spells that halt or slow the laws of Time, he reduces their effectiveness by one round if their duration is extended beyond one round. If the duration is one round, then Mordred's movement recovers immediately, but he can't use his abilities for one round, due to still getting back to normal. He can also re-orient his own gravity, allowing any surface, such as walls or the ceiling, to become as a floor would to us. Gravity spells affect Mordred normally. [Passive]
New Edit:
Master of Kinetic Energy: Mordred holds command of the laws of motion and momentum. His expertise has not only given him enormous power, but has augmented his body. His strength, agility and durability is considered superhuman, due to him channeling Kinetic Energy. This allows him to be lethal with just his fists and feet. Due to manipulation of these laws, Mordred is unaffected by the boons of time - both positive and negative, this by extension negates the effects of paralysis or petrification by his increased cellular activity. If targeted by spells that halt or slow the laws of Time, he reduces their effectiveness by two rounds if their duration is extended beyond one round. If the duration is one round, then Mordred's movement recovers immediately, but he can't use his abilities for one round, due to still getting back to normal. He can also re-orient his own gravity, allowing any surface, such as walls or the ceiling, to become as a floor would to us. Gravity spells affect Mordred normally. [Passive]
Cost: 150 munny
Location: Below "Glory of Motion"
Reward: Dispelling Blow: Mordred gathers turbulent Kinetic Energy into one of his limbs. Mordred then strikes his opponent with a damaging blow, causing Heavy Damage. Not only that, but the vortex of Kinetic Energy disperses and plays havoc with any positive Magical buffs currently on the opponent, dispelling them instantly and activating their cooldowns. [Cooldown: 5 posts]
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Reward Type: Ability Upgrade
Cost: 100 munny
Location: Where Master of Kinetic energy already is
Reward:
Original ability:
Master of Kinetic Energy: Mordred holds command of the laws of motion and momentum. His expertise has not only given him enormous power, but has augmented his body. His strength, agility and durability is considered superhuman, due to him channeling Kinetic Energy. This allows him to be lethal with just his fists and feet. Due to manipulation of these laws, Mordred is unaffected by the boons of time - both positive and negative, this by extension negates the effects of paralysis or petrification by his increased cellular activity. If targeted by spells that halt or slow the laws of Time, he reduces their effectiveness by one round if their duration is extended beyond one round. If the duration is one round, then Mordred's movement recovers immediately, but he can't use his abilities for one round, due to still getting back to normal. He can also re-orient his own gravity, allowing any surface, such as walls or the ceiling, to become as a floor would to us. Gravity spells affect Mordred normally. [Passive]
New Edit:
Master of Kinetic Energy: Mordred holds command of the laws of motion and momentum. His expertise has not only given him enormous power, but has augmented his body. His strength, agility and durability is considered superhuman, due to him channeling Kinetic Energy. This allows him to be lethal with just his fists and feet. Due to manipulation of these laws, Mordred is unaffected by the boons of time - both positive and negative, this by extension negates the effects of paralysis or petrification by his increased cellular activity. If targeted by spells that halt or slow the laws of Time, he reduces their effectiveness by two rounds if their duration is extended beyond one round. If the duration is one round, then Mordred's movement recovers immediately, but he can't use his abilities for one round, due to still getting back to normal. He can also re-orient his own gravity, allowing any surface, such as walls or the ceiling, to become as a floor would to us. Gravity spells affect Mordred normally. [Passive]