Post by Deleted on Jun 6, 2018 23:38:26 GMT -5
Reward Type: New Ability
Cost: 150 Munny
Location: Beneath Dispelling Blow
Reward: Nerve-Breaking Strike: Mordred uses this power for precise but devastating strikes. Mordred pinpoints a random pressure point in his opponent's body and gathers Kinetic Energy into his hand. Then he strikes and sends kinetic energy into that pressure point, disrupting processes in his opponent's body. This attack does medium damage and inflicts one of the following negative status effects.
1. Stunning Strike: Stuns the opponent completely, rendering them unable to move or attack. [Duration: 1 turn]
2. Bleeding Strike: This causes an opponent to start bleeding from the strike, causing the "Bleed" status and inflicting weak damage every round until the end of the duration [Duration: 3 turns]
3. Enervating Strike: This strike saps an opponent of his strength, causing Physical-type Attacks to be Disabled [Duration: 2 turns]
4. Befuddling Strike: This strike muddles an opponent's mind, causing Magic to be Disabled [Duration: 2 turns]
Roll a four-sided die to determine which status effect is inflicted. [Cooldown: 4 rounds]
Cost: 150 Munny
Location: Beneath Dispelling Blow
Reward: Nerve-Breaking Strike: Mordred uses this power for precise but devastating strikes. Mordred pinpoints a random pressure point in his opponent's body and gathers Kinetic Energy into his hand. Then he strikes and sends kinetic energy into that pressure point, disrupting processes in his opponent's body. This attack does medium damage and inflicts one of the following negative status effects.
1. Stunning Strike: Stuns the opponent completely, rendering them unable to move or attack. [Duration: 1 turn]
2. Bleeding Strike: This causes an opponent to start bleeding from the strike, causing the "Bleed" status and inflicting weak damage every round until the end of the duration [Duration: 3 turns]
3. Enervating Strike: This strike saps an opponent of his strength, causing Physical-type Attacks to be Disabled [Duration: 2 turns]
4. Befuddling Strike: This strike muddles an opponent's mind, causing Magic to be Disabled [Duration: 2 turns]
Roll a four-sided die to determine which status effect is inflicted. [Cooldown: 4 rounds]