Post by Deleted on Mar 13, 2018 23:06:35 GMT -5
Reward Type: New Ability
Cost 150 Munny
Location: Weapon Skills section
Reward:
Chaos Blade Terra-Xehanort performs a series of seven dashing strikes that inflict Heavy damage and may blind or bind enemies. Roll 1-6: On a 1: Enemy is Binded for 1 turn. On a 2: enemy is Blinded for 2 posts. Cooldown: 4 (Upon use of ability) Bind: The enemy is constricted by the power of Darkness. (unable to move or use actions) Blind: Darkness covers the enemy's eyes, blocking their eyesight.
Reward Type: New Ability
Cost 150 Munny
Location:A new section labeled "Heartless"
Reward: Summon Heartless Terranort can summon and fully control a vast number of Heartless. They can be a maximum of the following: 10 Shadows or Rapid Thrusters, 8 Small Heartless (Soldiers, Hook bats, Red Nocturnes, etc.), 5 Medium Heartless (Neoshadows, Wizards, Zip Slasher), 3 Large Heartless (Guardians, High Wizards, Morning Star), and 1 either boss Heartless or Heartless Swarm (Rapid Thrusters or Shadows only).
*Shadows and Rapid Thrusters have 1 HP each. Small Heartless have 2 HP each. Medium Heartless have 3 HP each. Large Heartless have 5 HP each. Boss Heartless have 10 HP. Heartless Swarm has a Duration of 2 posts.
*Cooldown: 3 posts after the last Heartless vanishes.
*May split 2 different size Heartless into one summon. If this occurs it will give half of each rounded up. May not split with a boss Heartless or a swarm.
Examples:
*You can summon a squad of 4 Soldiers and 3 Neoshadows.
*You can summon a squad of 5 Shadows and 2 Morning Stars
*You can summon a squad of 3 Wizards and 2 High Wizards
*You cannot summon a squad of 5 Shadows and a Darkside
*You cannot summon a squad of 4 Soldiers and a Rapid Thruster swarm
Reward Type: New Ability
Cost: 150 Munny
Location: Magic
Reward: Dark Quake Terra-Xehanort summons a massive earthen pillar that deals medium Earth-based damage while also launching his opponet either into the air or knocking them back ( situatonal dependent) Cooldown: 3
Cost 150 Munny
Location: Weapon Skills section
Reward:
Chaos Blade Terra-Xehanort performs a series of seven dashing strikes that inflict Heavy damage and may blind or bind enemies. Roll 1-6: On a 1: Enemy is Binded for 1 turn. On a 2: enemy is Blinded for 2 posts. Cooldown: 4 (Upon use of ability) Bind: The enemy is constricted by the power of Darkness. (unable to move or use actions) Blind: Darkness covers the enemy's eyes, blocking their eyesight.
Reward Type: New Ability
Cost 150 Munny
Location:A new section labeled "Heartless"
Reward: Summon Heartless Terranort can summon and fully control a vast number of Heartless. They can be a maximum of the following: 10 Shadows or Rapid Thrusters, 8 Small Heartless (Soldiers, Hook bats, Red Nocturnes, etc.), 5 Medium Heartless (Neoshadows, Wizards, Zip Slasher), 3 Large Heartless (Guardians, High Wizards, Morning Star), and 1 either boss Heartless or Heartless Swarm (Rapid Thrusters or Shadows only).
*Shadows and Rapid Thrusters have 1 HP each. Small Heartless have 2 HP each. Medium Heartless have 3 HP each. Large Heartless have 5 HP each. Boss Heartless have 10 HP. Heartless Swarm has a Duration of 2 posts.
*Cooldown: 3 posts after the last Heartless vanishes.
*May split 2 different size Heartless into one summon. If this occurs it will give half of each rounded up. May not split with a boss Heartless or a swarm.
Examples:
*You can summon a squad of 4 Soldiers and 3 Neoshadows.
*You can summon a squad of 5 Shadows and 2 Morning Stars
*You can summon a squad of 3 Wizards and 2 High Wizards
*You cannot summon a squad of 5 Shadows and a Darkside
*You cannot summon a squad of 4 Soldiers and a Rapid Thruster swarm
Reward Type: New Ability
Cost: 150 Munny
Location: Magic
Reward: Dark Quake Terra-Xehanort summons a massive earthen pillar that deals medium Earth-based damage while also launching his opponet either into the air or knocking them back ( situatonal dependent) Cooldown: 3