Post by Deleted on Mar 7, 2018 17:06:28 GMT -5
Reward Type: New Ability
Cost: 150 Munny
Location: Below Telekinesis
Reward: Kinetic Barrier: Mordred extends an invisible dome around himself that can also move with him, no matter the speed or distance. This dome protects Mordred, but not by stopping projectiles. Instead, when projectiles enter the field, they slow down to a near crawl, no matter what speed they were travelling previously. While Mordred can dodge them, he can use the kinetic energy that is ambient in the dome to "catch" the projectile and forcing it to take its path elsewhere. Usually, this means back towards the one who shot the projectile to begin with, but it can be towards an obstacle of some sort. Once the projectile is redirected and escapes the dome, it regains its original speed. The damage of the projectile remains unchanged and Mordred can only use this ability on physical projectiles medium-sized and below (so most conventional weaponry and ammo) and magical projectiles "-aga" level and below. The Kinetic Barrier does not slow down enemies themselves or melee attacks. [Uses: 10] [Cooldown: 4 posts]
Cost: 150 Munny
Location: Below Telekinesis
Reward: Kinetic Barrier: Mordred extends an invisible dome around himself that can also move with him, no matter the speed or distance. This dome protects Mordred, but not by stopping projectiles. Instead, when projectiles enter the field, they slow down to a near crawl, no matter what speed they were travelling previously. While Mordred can dodge them, he can use the kinetic energy that is ambient in the dome to "catch" the projectile and forcing it to take its path elsewhere. Usually, this means back towards the one who shot the projectile to begin with, but it can be towards an obstacle of some sort. Once the projectile is redirected and escapes the dome, it regains its original speed. The damage of the projectile remains unchanged and Mordred can only use this ability on physical projectiles medium-sized and below (so most conventional weaponry and ammo) and magical projectiles "-aga" level and below. The Kinetic Barrier does not slow down enemies themselves or melee attacks. [Uses: 10] [Cooldown: 4 posts]