Post by Deleted on Mar 2, 2018 16:25:48 GMT -5
Reward Type: Ability Upgrade
Cost: 100 Munny
Location: Same location as Telekinesis is now
Reward: (Original Text) Telekinesis: Equally feared as Mordred's Martial Arts skills is his ability to manipulate objects with his mind. At no cooldown, Mordred can "grab" an item and pull it towards himself to put it in his hand. Mordred can lift almost any reasonably sized object, though heavier objects take more effort on his part. Due to the force at which Mordred can throw an object, even rather innocuously small objects can act like bullets, provided that the target isn't wearing armor that's too thick. Large objects that are used as shields and not to attack are still subject to the same cooldown (If Mordred uses a car to defend himself from a firing squad and then drops it to resume his attack, he's still subject to the same cooldown for Large Objects) The cooldowns are for the largest object used. For example, if Mordred uses that car, he has to wait 4 posts before telekinetically shooting a bullet. [Note: For combat only Small objects (Pencils, bullets, cutlery, hunting knives, etc.) = Cooldown: 2 posts; Medium objects (most conventional weapons, incapacitated people, etc.) = Cooldown: 3 posts; Large objects (Cars, statues/sculptures, Gilgamesh's ego, etc.) Cooldown: 4 posts]
(New Text) Telekinesis: Equally feared as Mordred's Martial Arts skills is his ability to manipulate objects with his mind. At no cooldown, Mordred can "grab" an item and pull it towards himself to put it in his hand. Mordred can lift or hold almost any object, regardless of weight. Objects must be physical matter and exclude Keyblades and anything associated with Keyblades. (E.G. Keyblade Armor). Despite the lack of weight restriction, Mordred can only use this ability so many times before he must rest to prevent overexertion. Number of uses ends when item "held" with Telekinesis is released. Despite Mordred having no weight restrictions to what objects he can grab, some objects still take more effort than others.
Small/Medium Items: (Examples include Pencils, bullets, swords, most conventional weaponry) These decrease the number of uses by one and deal Medium damage. If there is a multiple of the same type of item (multiple swords, multiple bullets), Mordred can pick them all up for no extra uses.
Heavy Items: (Examples include Cars, Statues, Cannonballs, etc.) These require a bit more effort, taking up two uses and dealing Heavy damage. While Mordred can pick multiple of the same type of item, each item takes up two uses.
Extremely large Items: (Examples include Xemnas's Buildings, Meteors, etc.) Mordred an exceptional effort to take care of these, requiring three uses, but also doing Extreme damage upon impact. Mordred cannot wield multiples of the same item in this weight category.
[Uses: 10] [Cooldown: 4 posts]
Cost: 100 Munny
Location: Same location as Telekinesis is now
Reward: (Original Text) Telekinesis: Equally feared as Mordred's Martial Arts skills is his ability to manipulate objects with his mind. At no cooldown, Mordred can "grab" an item and pull it towards himself to put it in his hand. Mordred can lift almost any reasonably sized object, though heavier objects take more effort on his part. Due to the force at which Mordred can throw an object, even rather innocuously small objects can act like bullets, provided that the target isn't wearing armor that's too thick. Large objects that are used as shields and not to attack are still subject to the same cooldown (If Mordred uses a car to defend himself from a firing squad and then drops it to resume his attack, he's still subject to the same cooldown for Large Objects) The cooldowns are for the largest object used. For example, if Mordred uses that car, he has to wait 4 posts before telekinetically shooting a bullet. [Note: For combat only Small objects (Pencils, bullets, cutlery, hunting knives, etc.) = Cooldown: 2 posts; Medium objects (most conventional weapons, incapacitated people, etc.) = Cooldown: 3 posts; Large objects (Cars, statues/sculptures, Gilgamesh's ego, etc.) Cooldown: 4 posts]
(New Text) Telekinesis: Equally feared as Mordred's Martial Arts skills is his ability to manipulate objects with his mind. At no cooldown, Mordred can "grab" an item and pull it towards himself to put it in his hand. Mordred can lift or hold almost any object, regardless of weight. Objects must be physical matter and exclude Keyblades and anything associated with Keyblades. (E.G. Keyblade Armor). Despite the lack of weight restriction, Mordred can only use this ability so many times before he must rest to prevent overexertion. Number of uses ends when item "held" with Telekinesis is released. Despite Mordred having no weight restrictions to what objects he can grab, some objects still take more effort than others.
Small/Medium Items: (Examples include Pencils, bullets, swords, most conventional weaponry) These decrease the number of uses by one and deal Medium damage. If there is a multiple of the same type of item (multiple swords, multiple bullets), Mordred can pick them all up for no extra uses.
Heavy Items: (Examples include Cars, Statues, Cannonballs, etc.) These require a bit more effort, taking up two uses and dealing Heavy damage. While Mordred can pick multiple of the same type of item, each item takes up two uses.
Extremely large Items: (Examples include Xemnas's Buildings, Meteors, etc.) Mordred an exceptional effort to take care of these, requiring three uses, but also doing Extreme damage upon impact. Mordred cannot wield multiples of the same item in this weight category.
[Uses: 10] [Cooldown: 4 posts]