Post by Uriel on Oct 3, 2018 8:19:48 GMT -5
Name:
Uriel
Nickname:
”Riel
Age:
Appears as young adult
Gender:
Female
Job:
Fortune Teller and Dancer
Race:
Holy Dragon
Side:
Light leaning Neutral
Home World:
Crystal Chronicles Universe
Family:
Mother in Leuda who runs a theatre troupe
Personality:
Growing up around an adoptive family of performers, Uriel developed a deep love of theatrics. Showy costumes, the warmth of the spotlight, the stirring power of a well-done song, all of these things have left mark on her as a person. If there's a chance in the conversation where Uriel can make some sort of spectacle of herself she will often take it if she feels she can get away with it. To Uriel life itself is a big performance and she loves taking the chance to play whatever role fate places her in. When visiting other worlds, Uriel’s first stop is almost always the nearest place she can buy new garments, the traveler loving to see herself in the fashions of other worlds no matter how outlandish or exotic.
Even before Uriel learned she could go and see other worlds, she’d always had a major aversion to sitting still. The types of people that rub her the wrong way are primarily people who consort with dark or forbidden powers… or those who are exceptionally shortsighted and dislike thinking about their motives. Uriel takes on her dragon form and strafes around her opponents while firing blasts of holy fire breath. Deals Massive holy damage and applies a 3 turn debuff that increases damage from physical and magical sources by one step. While she knows how useful riches can be, Uriel often finds she feels very uneasy holding much money on her person. As a Holy dragon, Uriel has an inherent aversion to dark magic or beings of darkness.
Good personality traits:
Uriel proves to be a fairly upbeat and cheerful individual, around others she tries to make sure those in her company are kept at least content. One of the most important values instilled in her since she was young is the importance of a promise: If she vows to be an ally to someone she proves steadfastly loyal while not necessarily lawful. Along with her potent wanderlust, Uriel has an intense curiosity about every new world she visits.
For the most part, Uriel is a friendly individual but even she is prone to her biases. Due to her inherent distrust of darkness, she tends to discount the word and find it difficult to put any faith in anyone who works regularly with the shadows regardless of motives. It isn’t impossible to get her to see the light in the use of the darkness but it can take quite some time before she’ll accept some things. Uriel has a strong love of parties and celebration, often to a great degree of excess. In her constant quest to discover more about herself, she tends to get a bit too nosy when it comes to her research, sometimes having been willing to break into magical archives to try and find scraps of information.
Bad personality traits:
One of Uriel’s more trying personality traits would be her perpetual nosiness. If something odd is going on then she’ll move heaven and earth to figure out what it is no matter what others may think. Since she learned of her draconic background it may have gone to her head, often making her prone to arrogance and pride. Her inflated draconic ego has also manifested in a rather eager impulsiveness that rarely seems to falter in any circumstances. Given her nature as a light/holy aligned being, Uriel holds a particular distrust and adversarial mindset in regards to entities of shadow, or those who consort with them. Being Raised in a semi-lawless town like Leuda has resulted in Uriel having a rather rowdy attitude and nearly boundless stamina when it comes to any form of celebration.
History:
A long time ago there was a little caravan from the island town of Leuda. There were many little convoys like this one, often full of varied travelers from different villages. They embarked on their journeys to save their homes from the dreaded Miasma that shrouded the lands. Their hunt for the Myrrh trees and their safety ensuring drops took a very strange turn on the last day of their mission.
Scale, fangs and leathery wings stood before their final goal: a tree of Holy Myrrh. A great dragon blocking the way. The battle that ensued was challenging and took a great toll on the caravaners, but eventually, the beast fell… and when they arrived at the tree and collected the dew they noticed that there was a nest at the edge of the tree’s cove. An Egg sat there, tainted by the miasma likely lain by the dragon that was originally guarded this spot. It seemed still and held no warmth but its weight indicated it had at one point held life.
The Selkies in the caravan realized that even a lifeless egg might catch a good price to some collector in one of the more wealthy towns and decided to take it with them along with the freshly filled chalice.
When the caravan returned home they heard the news that the Miasma had been receding. With this ominous event seemingly on the decline and their village’s crystal seemingly not even needing what they’d risked life and limb for. After some deliberation, the group realized there was at least one use they could think of for the myrrh: Healing the egg.
After exposing the egg to the myrrh, the strangest thing happened. The egg hatched. This in and of itself wasn’t too odd an event, but what came out of the egg wasn’t a dragon but a small Selkie girl. She had a pair of small horns on her head and golden eyes with slitted pupils. Time passed and the caravan that found her had changed as the girl grew. Now they had become a theatre troupe! Gaining big crowds in Leuda and often throwing rowdy and fun parties in the aftermath of every show.
It was at one of these celebrations that on a drunken dare, Uriel chugged down an entire bottle of Myrrh with a rare elemental aspect. The rest of the night was a blur but in the morning a member of the troupe told her that she’d managed to tell one of the most influential selkies in town about an incredibly unlikely heist being pulled off to steal a rare treasure he’d acquired. She’d told him the very moment when it would happen, of the three backup plans in place, and describe the faces of every culprit.
Surprised by this knowledge, Uriel went out to try and find more Myrrh… with fewer monsters guarding the trees thanks to the miasma’s dispersal, it was easier to acquire and much less in demand. Testing the effects of imbibing myrrh once again put her into a strange trance and gave her glimpses of places she maybe she avoid. A while later she’d heard that the places had been attacked by bandits… She realized this wasn’t a gift she could make use of lightly, but perhaps she could find a way to make some money with it.
In time Uriel wound up curious why she even had this gift… and so she confronted her parents who told her about her origins. Some might have felt some anxiety over the whole thing, but Uriel found this development to be incredible! To hear she was originally a dragon just managed to inflate her ego… and light a fire under herself to find out more. She’d heard tales that the worlds beyond this one had dragons, maybe she could start traveling to see if there were others like her.
Physical Description:
Quotes:
”Who am I to tell you that the future’s in your hands?”
Roleplaying Sample:
The royal library of Alfitaria... a seat of knowledge for ages, and just the spot to try and seek out some interesting lore. Uriel had hitched a ride on a caravan all the way to the capital in the hopes of finding any texts mentioning any previous recordings of a being like herself. She knew it was a long shot but it was so far the only idea she had... and she'd spent most of her coin getting here so there was no sense in turning back now.
Growing up in Leuda had its perks, being surrounded by skilled thieves and pickpockets among other things would teach this girl how to slip into almost anywhere unnoticed. Sneaking into the more secure floors of the royal library was hardly a simple task but strangely the security was a bit lax today. Guards she'd heard would patrol hallways were nowhere in sight, no clanking of armor, no idle banter, nothing at all!
It gave this whole floor a spooky feeling... just as she rounded the next corner she'd realized why: An armored guard was currently laying motionless up against the wall. Someone else was already here. Someone who was strong enough to take out all the security and leave almost no trace of their presence. Whoever did this was still on the floor as the only sound that Uriel could seem to focus on was the sound of footsteps beyond a door left only a tad ajar.
The Selkie woman swallowed any unease and jammed it down her gullet. Carefully she pushed open the door, feeling a bolt of panic shoot up her spine as it creaked... so much for a stealthy approach. She slipped out her pendulum and would jump out from the way, shouting at it to lay down whatever arms it may have. Whether her bluff worked or not she could not say. Some swirling mass of blackness, like a doorway to avoid stood in the room with the end of some robe fluttering just out of sight shut up tight and disappeared.
She must have taken this person by surprise... as he left some small bag of crystals on the ground. Against her better instincts, Uriel picked one up. Holding it up close to her eye she noticed some strange picture inside: looking like a town underneath a night sky.
"STOP RIGHT THERE!" Yelled someone behind her that made her nearly jump out of her skin, "I don't know how you got to this floor bu--" In her panic, Uriel had accidentally crushed the crystal in her hand. She felt a strange crackling energy in the air. The immediate area around her flickering in and out of existence. Glimpses of the guard who'd discovered her flashed by her until she found herself... somewhere else.
Above her head there was a serene midnight sky, full of stars despite the ambient orange lights around her. Her feet rested on a cobblestone street, "Where... I was... What just happened?!"
Password:
Circle of Life
Original Character Password:
Festival of Fools
Other Characters:
This is my first character.
How'd you find us?:
Prince of thieves told me.