Post by Deleted on Sept 21, 2018 9:09:07 GMT -5
Reward Type: Summon
Cost 200 (from Metus)
Location: Underneath the rest, I guess.
Reward:
Reward Type: New Ability
Cost 150 (remainder from Metus)
Location: Above the Downloading section that comes with the Guard. xD
Reward:
Cost 200 (from Metus)
Location: Underneath the rest, I guess.
Reward:
- Guards: Of the old Game Grid, Sark started recreating the Guards and bringing back the MCP's army. These programs wield Stun Pikes and Identity Discs for combat. Their main way of combat is through the Stun Pikes, which are long prod-like weapons with the ability to stun an enemy. Sark kept a degree of free will within the programming, but has them follow his commands absolute. He summons two Guards at his side. They have five hit points and a three post cooldown.
- Stun Energy: Activating the Stun Pike, the Guard attempts to stun his opponent by attempting to hit an opponent with the Stun Pike. One post stun and three post cooldown.
[u][b]Downloading Programs[/b][/u] [/li][li] [b]Guards[/b]: Of the old Game Grid, Sark started recreating the Guards and bringing back the MCP's army. These programs wield Stun Pikes and Identity Discs for combat. Their main way of combat is through the Stun Pikes, which are long prod-like weapons with the ability to stun an enemy. Sark kept a degree of free will within the programming, but has them follow his commands absolute. He summons two Guards at his side. They have five hit points and a three post cooldown.
[img src="https://vignette.wikia.nocookie.net/tron/images/7/74/Guard.png/revision/latest?cb=20080321145311" style="max-width:100%;"][ul][li] [b]Stun Energy[/b]: Activating the Stun Pike, the Guard attempts to stun his opponent by attempting to hit an opponent with the Stun Pike. One post stun and three post cooldown.[/li][/ul]
Reward Type: New Ability
Cost 150 (remainder from Metus)
Location: Above the Downloading section that comes with the Guard. xD
Reward:
- Super Chaser: Sark creates a spark which he loads up with a single target. Four disc-like energy structures appear around it and the spark then flies towards the target and keeps following it while showing intelligence in dodging structures, other people, and even attempting to avoid shields and barriers. When hitting the opponent, the discs start dealing medium damage, but the spark doesn't disappear unless destroyed. Meaning it will continuously deal damage as long as the opponent doesn't move away or destroy the spark. The spark has two hit points. Four post cooldown.
[/li][li] [b]Super Chaser[/b]: Sark creates a spark which he loads up with a single target. Four disc-like energy structures appear around it and the spark then flies towards the target and keeps following it while showing intelligence in dodging structures, other people, and even attempting to avoid shields and barriers. When hitting the opponent, the discs start dealing medium damage, but the spark doesn't disappear unless destroyed. Meaning it will continuously deal damage as long as the opponent doesn't move away or destroy the spark. The spark has two hit points. Four post cooldown.