Post by Zidane Tribal on Feb 5, 2020 15:19:09 GMT -5
Yo yo I got new skills, help a Ziddy out!
New Ability
Cost - 150 Munny
Danger Sensor: Years of experience has earned the thief a strong understanding of his environment during battle, making it impossible to catch him off-guard. During active combat the rogue gains awareness and any back attacks, sneak attacks or ambushing actions lose their effectiveness, becoming normal damaging attacks [Passive]
New Ability
Cost - 150 Munny
Eye for an Eye - 2 Post Duration; 4 Post Cooldown: This ability taps into Zidane's more petty, and underhanded skill-sets as a rogue. This ability can only be activated when Counter is active. When activated any offensive, melee actions done against Zidane result in Counter becoming impossible to block, resulting in a 100% accuracy.
New Ability
Cost - 150 Munny
Lucky Seven - 2 Post Cooldown: This ability is based on chance, gambling away the thief’s Lucky Star in hopes of landing a critical hit. Rolling three, 10-sided die and for each one to land on 7, or if the total roll adds up to 7, Zidane’s attack is doubled. One seven boosts his attack from light to medium. Two sevens boosts his attack damage from light to heavy and three sevens boosts his attack damage from light to critical. If no sevens are rolled this attack does light damage.
New Ability
Cost - 150 Munny
Feint 1 Duration; 2 Cooldown: Zidane’s next attack will greatly reduce an opponent’s evasion (by 50%).
New Ability
Cost - 150 Munny
Bully 3 Post Duration; 4 Post Cooldown: Zidane becomes menacing to the target in question, antagonizing them into focusing all of their attacks on him through intimidation tactics.
New Ability
Cost - 150 Munny
Larceny - 4 Post Cooldown: This ability allows the thief to steal one, active support spell from an enemy and place it on himself or a predetermined ally. This ability acts like Dispel, by removing the supporting effect of such abilities as Protect, Shell and Wall. This ability does not work on Elemental support spells such as Enfire or Nullice. The stolen ability's duration is equal to the duration that would have remained on the opponent. This ability is a Steal ability so when used bolsters Zidane’s Thievery.
New Ability
Cost - 150 Munny
Despoil - 1 Post Duration; 3 Post Cooldown: Using his sneaky and speedy nature he attempts to steal his enemy's weapon. This action induces the Disable effect, making enemies unable to use their weapon's skills or abilities for a turn until the weapon is retrieved. There is a 10% chance that this action will induce the status effect of his current weapon onto his opponent which lasts for a one post duration. This ability is a Steal ability so when used bolsters Zidane’s Thievery.
Ability Upgrade
Cost - 100 Munny
Aura Steal This ability acts like Dispel, by removing the supporting effect of such abilities as Protect, Shell and Wall. This ability does not work on Elemental support spells such as Enfire or Nullice. This ability triggers whenever Zidane successfully lands Steal or Mug, but only has a 10% chance in succeeding. The stolen ability's duration is equal to the duration that would have remained on the opponent. [Passive]
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New Ability
Cost - 150 Munny
Danger Sensor: Years of experience has earned the thief a strong understanding of his environment during battle, making it impossible to catch him off-guard. During active combat the rogue gains awareness and any back attacks, sneak attacks or ambushing actions lose their effectiveness, becoming normal damaging attacks [Passive]
New Ability
Cost - 150 Munny
Eye for an Eye - 2 Post Duration; 4 Post Cooldown: This ability taps into Zidane's more petty, and underhanded skill-sets as a rogue. This ability can only be activated when Counter is active. When activated any offensive, melee actions done against Zidane result in Counter becoming impossible to block, resulting in a 100% accuracy.
New Ability
Cost - 150 Munny
Lucky Seven - 2 Post Cooldown: This ability is based on chance, gambling away the thief’s Lucky Star in hopes of landing a critical hit. Rolling three, 10-sided die and for each one to land on 7, or if the total roll adds up to 7, Zidane’s attack is doubled. One seven boosts his attack from light to medium. Two sevens boosts his attack damage from light to heavy and three sevens boosts his attack damage from light to critical. If no sevens are rolled this attack does light damage.
New Ability
Cost - 150 Munny
Feint 1 Duration; 2 Cooldown: Zidane’s next attack will greatly reduce an opponent’s evasion (by 50%).
New Ability
Cost - 150 Munny
Bully 3 Post Duration; 4 Post Cooldown: Zidane becomes menacing to the target in question, antagonizing them into focusing all of their attacks on him through intimidation tactics.
New Ability
Cost - 150 Munny
Larceny - 4 Post Cooldown: This ability allows the thief to steal one, active support spell from an enemy and place it on himself or a predetermined ally. This ability acts like Dispel, by removing the supporting effect of such abilities as Protect, Shell and Wall. This ability does not work on Elemental support spells such as Enfire or Nullice. The stolen ability's duration is equal to the duration that would have remained on the opponent. This ability is a Steal ability so when used bolsters Zidane’s Thievery.
New Ability
Cost - 150 Munny
Despoil - 1 Post Duration; 3 Post Cooldown: Using his sneaky and speedy nature he attempts to steal his enemy's weapon. This action induces the Disable effect, making enemies unable to use their weapon's skills or abilities for a turn until the weapon is retrieved. There is a 10% chance that this action will induce the status effect of his current weapon onto his opponent which lasts for a one post duration. This ability is a Steal ability so when used bolsters Zidane’s Thievery.
Ability Upgrade
Cost - 100 Munny
Aura Steal This ability acts like Dispel, by removing the supporting effect of such abilities as Protect, Shell and Wall. This ability does not work on Elemental support spells such as Enfire or Nullice. This ability triggers whenever Zidane successfully lands Steal or Mug, but only has a 10% chance in succeeding. The stolen ability's duration is equal to the duration that would have remained on the opponent. [Passive]
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[b]Danger Sensor[/b]: Years of experience has earned the thief a strong understanding of his environment during battle, making it impossible to catch him off-guard. During active combat the rogue gains awareness and any back attacks, sneak attacks or ambushing actions lose their effectiveness, becoming normal damaging attacks [[b]Passive[/b]]
[b]Eye for an Eye - 2 Post Duration; 4 Post Cooldown[/b]: This ability taps into Zidane's more petty, and underhanded skill-sets as a rogue. This ability can only be activated when Counter is active. When activated any offensive, melee actions done against Zidane result in Counter becoming impossible to block, resulting in a 100% accuracy.
[b]Lucky Seven - 2 Post Cooldown[/b]: This ability is based on chance, gambling away the thief’s Lucky Star in hopes of landing a critical hit. Rolling three, 10-sided die and for each one to land on 7, or if the total roll adds up to 7, Zidane’s attack is doubled. One seven boosts his attack from light to medium. Two sevens boosts his attack damage from light to heavy and three sevens boosts his attack damage from light to critical. If no sevens are rolled this attack does light damage.
[b]Feint 1 Duration; 2 Cooldown[/b]: Zidane’s next attack will greatly reduce an opponent’s evasion (by 50%).
[b]Bully 3 Post Duration; 4 Post Cooldown[/b]: Zidane becomes menacing to the target in question, antagonizing them into focusing all of their attacks on him through intimidation tactics.
[b]Larceny - 4 Post Cooldown[/b]: This ability allows the thief to steal one, active support spell from an enemy and place it on himself or a predetermined ally. This ability acts like Dispel, by removing the supporting effect of such abilities as Protect, Shell and Wall. This ability does not work on Elemental support spells such as Enfire or Nullice. The stolen ability's duration is equal to the duration that would have remained on the opponent. This ability is a [b]Steal[/b] ability so when used bolsters Zidane’s [b]Thievery[b].
[b]Despoil - 1 Post Duration; 3 Post Cooldown[/b]: Using his sneaky and speedy nature he attempts to steal his enemy's weapon. This action induces the Disable effect, making enemies unable to use their weapon's skills or abilities for a turn until the weapon is retrieved. There is a 10% chance that this action will induce the status effect of his current weapon onto his opponent which lasts for a one post duration. This ability is a [b]Steal[/b] ability so when used bolsters Zidane’s [b]Thievery[/b].
[b]Aura Steal[/b] This ability acts like Dispel, by removing the supporting effect of such abilities as Protect, Shell and Wall. This ability does not work on Elemental support spells such as Enfire or Nullice. This ability triggers whenever Zidane successfully lands [b]Steal[/b] or [b]Mug[/b], but only has a 10% chance in succeeding. The stolen ability's duration is equal to the duration that would have remained on the opponent. [[b]Passive[/b]]